Here’s an updated Table of Contents for Dynamic Prototyping with SketchFlow in Expression Blend.
For those of you that downloaded our introduction content you’ll notice that this content is in a slightly different order. These changes were made based on feedback we received during editorial reviews.
Dynamic Prototyping with SketchFlow in Expression Blend
Forward
Introduction
Part I: The Theory Behind Sketching and Dynamic Prototyping
Chapter 1: Why Sketching and Prototyping Are Important
Chapter 2: Design Process
Chapter 3: Patterns and Practices for Innovation
Part II: Let’s Build a Prototype
Chapter 4: Getting Started
Chapter 5: Importing and Creating Content
Chapter 6: Sharing Your Project and Getting Feedback
Chapter 7: Basic Animation with SketchFlow AnimationChapter 8: Basic Navigation
Chapter 9: Basic Animation Using States
Chapter 10: Working with Data
Chapter 11: Bringing It All Together
Part III: Understanding SketchFlow
Chapter 12: The SketchFlow Interface
Chapter 13: Assets, Styles, and Components
Chapter 14: SketchFlow Animation and States
Chapter 15: SketchFlow Behaviors
Chapter 16: Data
Chapter 17: Annotations, Feedback, and Documentation
Part IV: Applied Knowledge
Chapter 18: Project Brief and Sketches
Chapter 19: Navigation Via Component Screens
Chapter 20: Adding Animation
Chapter 21: Client Feedback
Chapter 22: Set Up for Behaviors
Chapter 23: Refining States
Chapter 24: Refining Animation and Interactivity
Chapter 25: Incorporating Data
Chapter 26: Refining Data
Chapter 27: Advancing Fidelity
Chapter 28: Advanced Fidelity with Templates and States
Chapter 29: Post Mortem
Part V: Reference
Appendix A: Understanding .NET
Appendix B: Understanding XAML
Appendix C: Understanding C#
Appendix D: Understanding WPF
Appendix E: Understanding Silverlight
Appendix F: Additional Resources for Learning
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